In Boris Tane’s How I Use Claude Code, he describes how he uses inline annotations to give Claude feedback. I adapted this pattern for complex FDs where conversational back-and-forth can be imprecise. I edit the FD file directly in Cursor and add inline annotations prefixed with %%:
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I load in Aseprite files and have my City of None engine automatically turn them into game animations, using their built in tags and frame timings. The format is surprisingly straight forward. When you write your own tools it's really easy to add things like this!