03版 - 中方欢迎所有志同道合的国家加入“全球治理之友小组”

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This is more or less the approach the approach used to render simple distance fog in games. Sometimes the Beer-Lambert Law is foregone completely and just the total density along the ray is used to fade objects in the distance. Either way this approach not only assumes a medium of constant density, but that the medium itself covers the entire viewable area.

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A man who